League Rules
Teams and Flights will not change throughout the season.

ELIGIBILITY
You must be willing to drink a lot of beer and have a good time!
and absolutely NO WHINING!
LEAGUE FEE
20 weeks = TBD Each Year.

Half of the money is due 2 weeks before week 1. Second payment is due before week 9.
You will be notified on the cost of the course fees.
$695.00 total
$595.00 Green Fees
$115.00 covers skins, closest to the pin and end of year scramble
$10.00 League fee for web site
$10.00 for Tournament

Payouts:
Skins and Closest To's: $140.00 weekly divided by the total number of winners
2-Man Scramble: $560.00 in Pot: 1st Place=$160.00, 2nd=$100.00, 3rd=$80.00, CTP are $10.00 each for all flights, $150.00 for skins to be divided up by the number of winners.
3-Man Scramble: $580.00 in Pot: 1st Place=$180.00, 2nd=$120.00, 3rd=$60.00, CTP are $10.00 each for all flights, $150.00 for skins to be divided up by the number of winners.
Champions Playoffs Standings: 1st Place=$140.00, 2nd Place=$80.00 and Consolation Standings: 1st Place=$60.00


SKINS, CLOSEST TO PIN, LOW NET
This is mandatory. Weekly cost of $5. Total weekly winnings will be divided equally among the number of winners in each flight.

Mike Hammer will be collecting the cash before the season starts.

This is nonrefundable.


HANDICAPS

Golfers will continue with previous year’s scores for handicap.  Player's handicaps are calculated on last 8 (9) Hole rounds. Dropping Highest and Lowest Score.

Adjusted Scores are Used for Handicaps:
Maximum Double Bogie on Par 3's & 4's, and Maximum Triple Bogie on Par 5's.

Handicap Formula (Total Sum of 6 of 8 scores, dropping the highest and the lowest score)
minus (36 x 6) x 80% / 6.

New members must get 2 (9) hole rounds in to establish a handicap. Once established, you will then be able to be a qualified sub.


You are Going to be LATE
Hey Jack Asses, League play officially starts at 4:30 at Brentwood and Beacon Hill. If a player is late, his foursome decides whether to tee off or wait. If they decide to wait and the rest of the League has teed off, then the threesome or twosome will tee off without him or them. If he or they arrive in time to finally tee off on any hole, he may finish the match losing each hole's match points. Each hole missed will be awarded a Double Bogey.

UNCOMPLETED ROUNDS DUE TO WEATHER

If any group has not completed their round due to weather, then the week will be completly cancelled. We will then do a make-up week.
All scores will be null and void.


ABSENTEES
If a golfer does not show up, he will receive a 3-stroke penalty onto his average 9-Hole score. The 3 strokes will be figured in as 1 stroke each for the 3 hardest holes. The opposing golfer must play against his score. Points are awarded as normal.

You can get a Qualified Substitute (QS) (see bottom of handicap page for qualified substitutes) if you are absent.  The QS points will count.  If both golfers are absent, then they are allowed to have 2 substitutes.

If 1 golfer is absent and you do not have a QS, then the 3-stroke penalty applies.
If both golfers are absent and your team does not have any substitutes, then the 3-stroke penalty applies to both golfers.

No matter the situation, the opposing golfers still must play against the absent golfers scores to receive points.


POINTS AWARDED
We use a 48-point system.

Individual Points:
   Holes: 2 points hole won / 1-point hole halved.
   Net Score:  2 points low score / 1-point tied score.

Team Points:
   Team Holes: 4-points holes won / 2-points holes halved.
   Team Net Score: 4-points low score / 2-points tied score.

If you are absent and your challenger decides to play the card.  The points you win will not count towards the Individual Standings.

You cannot win the Points Standings if you miss more than 6 of the 18 weeks of league play.


SCORE CARDS
Each Team has an A Flight and B Flight Golfer with their handicaps written on the card with each hole marked for stroke given based on handicap.

Flights (A vs A & B vs B)
1 match will consist of an A Flight golfer vs the other teams A Flight Golfer. The other match will be the B Flight golfer vs the other teams B Flight golfer. There is a maximum of 2 strokes per hole. Strokes are awarded based on handicap of hole which has been factored by the league and not the course handicaps. Basically, play the card, shut up and play your game.

SUBSTITUTES
Any person can bring a substitute.  The substitute will be charged $15.00 to play. This money goes towards end of year beer bucket and appetizers. If you know you won’t be golfing and cannot provide a sub,  please call Mike H. at (248) 884-2350 or Steve S. at (248) 568-0668.

Also see ABSENTEES above.


WINTER RULES

Winter rules are in effect. This permits you to use only the club head (YES KEITH HAMMER) to improve the lie of the ball within a radius of 12 inches of the original lie (but no closer to the hole).

The ball can only be moved if it is on the Fairway or Rough. The ball must also stay in the type of condition you are hitting it from. Cannot move from rough to fairway.

If the ball is in a hazard of any type, you cannot move it under these conditions as well. Hazards are bunkers, grass traps, lateral hazard areas, any other type of vegetation, etc.

You may not improve the lie by moving, breaking or bending growing vegetation.  You may move loose natural impediments like tree branches, fallen leaves or loose stones. Ball may not be exchanged on the fairway.

You cannot reach down, pick the ball up and place it wherever you feel is best. Shit, we should just use a tee on every shot!!!!!


SAND TRAPS

If the ball lies in an unnatural hole in trap, the ball is to be picked up with one hand and held directly above the spot while sand is smoothed out. The ball is then to be placed in the smoothed spot from which it was picked up. The club head may not be healed or grounded in a sand trap. You must consult with your opponent before you replace the lie.

For Unplayable sand traps:
1) Ball can be picked up, raked and then place ball back down.
2) If the sand trap contains mud or water where your ball lies, then you can move your ball to a better area in the trap (Cannot move closer to the hole). Again, you are allowed to rake first before placing the ball.
3) If the sand trap is completely unplayable, then you are allowed to move the ball behind the trap in the rough (Cannot move closer to the hole).

All scenarios must be agreed upon with your opponent.


GREENS
The ball on green may be marked, cleaned or exchanged. If the ball is in casual water, ground under repair or a hole made by (Mike) a burrowing animal, you may lift the ball and drop it in the nearest position to get relief, but not nearer the hole.  Divot or obstruction in line of putt may be repaired.

LOST BALLS
When searching for a ball, signal the players following to pass through at once. Limit a few minutes to find ball. You’re not a pro, so you probably could not hit it from there anyway. Drop a ball not over two (2) club lengths inside boundary line at point where ball went out of bounds, 1 stroke penalty, or hit second ball from point where shot was taken, loss of distance and 1 stroke penalty (hitting 3rd shot from fairway or tee box).

OUT OF BOUNDS
White Stakes and RoadSide Curbs are Out Of Bounds markers. If it's Out of Bounds, it's Out of Bounds. Drop a ball not over two (2) club lengths inside boundary line at point where ball went out of bounds, 1 stroke penalty, or hit second ball from point where shot was taken, loss of distance and 1 stroke penalty (hitting 3rd shot from fairway or tee box).

LINE OF FLIGHT

A player may drop a ball behind the hazard (water or out-of-bounds), keeping the point at which, the original ball last crossed the margin of the hazard or out-of-bounds entry directly between the hole and the spot on which the ball is dropped.

In determining this line, the player must first determine where the ball last crossed the margin of the hazard or out-of-bounds entry. Once this point is determined, the player should draw an imaginary line from this point to the hole. The player may then drop the ball anywhere along an extension of this line behind the hazard or out-of-bounds entry.

NOTE: Line of Flight is where the ball crosses the Out-Of-Bounds area. Not where the ball landed!


UNPLAYABLE LIE
The player will decide if the ball is unplayable and if so, drop the ball as close to position of unplayable lie but not nearer the green and where ball can be played with a full club swing, 1 stroke penalty. When the ball is unplayable on account of golf equipment of material necessary to course up-keep or where ground is under repair (this includes newly planted trees) there is no penalty.

RED STAKES OR RED LINES

Red stakes and red lines on a golf course indicate a lateral water hazard. A lateral water hazard is differentiated from a "standard" water hazard by the fact that it is, well, lateral. That is, it runs alongside or adjacent to the line of play, rather than across it.

Picture a typical water hazard, say, a creek that crosses the fairway or a pond in front of the putting green. If a golfer hits into such a water hazard, it's no problem to take a drop behind the spot where his ball entered the hazard.

A lateral water hazard, however, might be a creek that runs alongside a hole, or a lake to the side of a fairway that extends all the way back to the tee box or beyond. Dropping behind such a hazard would not just be inconvenient, it would be unfair. That's why lateral water hazards are handled differently than "normal" water hazards.

And, by the way, different sections of the same body of water on a golf course can be designated a water hazard and a lateral water hazard. Picture a pond that runs alongside the hole, then fingers out into the fairway. That part crossing the fairway - which can be easily dropped behind - would be marked with yellow stakes and lines; that part alongside the hole would be marked with red stakes and lines.

As for dealing with a ball that has entered a lateral water hazard: Golfers have the same option to play from the hazard if they so desire.

More likely, a golfer will assess himself a 1-stroke penalty and take a drop. The drop can be taken within two club lengths from the point where the ball crossed the margin of the hazard, no nearer the hole. Or a golfer can go to the opposite side of the lateral water hazard and drop at a spot on the hazard's margin that is equidistant from the hole.

A ball is considered in the hazard when it lies within the hazard or when any part of it touches the hazard (remember, stakes and lines are themselves part of the hazard).


WHITE STAKES OR WHITE LINES

White stakes or white lines are used to indicate out-of-bounds. (A course can mark out-of-bounds in other ways too; for example, a road might mark the boundary along certain parts of a course.)

When stakes (or a road) indicate out-of-bounds, then out-of-bounds begins at the nearest inside point of the stakes at ground level (excluding any kind of angled supports). When a line is used to indicate out-of-bounds, the line itself is out-of-bounds.

Out-of-bounds brings the dreaded stroke-and-distance penalty - a golfer must assess himself a 1-stroke penalty, drops the ball using the "Line of Flight Rule" no more than 2 club lengths of where the ball went out-of-bounds and no closer to the hole.

White lines are also frequently used in bounds to designate ground under repair.


YELLOW STAKES OR YELLOW LINES

Yellow stakes and lines indicate a water hazard. (Lateral water hazards are marked by red stakes/lines.) Why are indicators needed for a water hazard? Shouldn't a water hazard be obvious?

Most of the time, yes, but sometimes a part of the golf course - say, a seasonal creek, or a ditch - might be designated a water hazard even though there is rarely (or never) water in it.

Golfers can try to play out of a water hazard, and sometimes that's easy to do. If a ball crosses the margin of a water hazard (designated by the yellow stakes or yellow lines, which are themselves considered part of the hazard), but is not actually in water, it might be easily playable.

If a ball is under water, however, it's almost always best to take the penalty and put a new ball into play, even if you can see your ball.

The penalty is one stroke. There are two options for putting a new ball into play. One is to return to the spot from which the previous stroke was played and play it again. The second, and more commonly chosen option, is to take a drop.

When a golfer takes a drop out of a water hazard, he must drop behind the point where his ball crossed the margin of the hazard. The drop can be made as far back as the golfer wishes, so long as the point where the ball crossed into the hazard is kept between the drop area and the hole. (For an explanation of this concept, see, "What does 'keeping that point between you and the hole' mean?".)

A ball is considered in the hazard when it lies within the hazard or when any part of it touches the hazard (remember, stakes and lines are themselves part of the hazard).


WHAT DOES "KEEPING THE POINT BETWEEN YOU AND THE HOLE" MEAN?

When a golfer dunks his ball into a water hazard (as differentiated from a lateral water hazard), one of his options is to drop behind the water hazard.

"Drop a ball behind the water hazard, keeping the point at which, the original ball last crossed the margin of the water hazard directly between the hole and the spot on which the ball is dropped, with no limit to how far behind the water hazard the ball may be dropped."

Many golfers fail to understand exactly what this means, specifically "keeping the point at which the original ball last crossed the margin of the water hazard directly between the hole and the spot on which the ball is dropped."

What does that mean - keeping the point between you and hole? What direction are you supposed to be going? On what line, exactly, are you allowed to drop?

It's really very easy to understand once it's visualized correctly. But before we visualize that line, let's make clear what this rule does not mean.

"Keeping the point at which, the original ball last crossed the margin of the water hazard directly between the hole and the spot on which the ball is dropped" has nothing to do with the direction your ball was traveling when it entered the hazard.

Let's repeat: the line of flight of your original ball does not matter. You might have sliced or hooked it, pushed or pulled it, or hit it dead straight. It does not matter. OK, with that out of the way, here's how to visualize the line on which you're allowed to drop behind a water hazard.

Look at the flagstick. Imagine a line extending straight back from the flagstick to the point where your golf ball crossed the margin of the hazard. Now imagine that line continuing to travel straight back, from the flagstick to the point where your ball crossed the margin and continuing straight back hundreds of yards.

That is the line on which you must drop.


GIMMIES
Gimmies are the discretion of the golfer you are playing against. All PARS, BIRDIES & EAGLES are to be putted completely out, no matter what.

If you don’t like our Rules, go play somewhere else!

If we missed something and you want to address it, buy everyone a beer and we will be more than happy to listen to you whine….

If you would like to cry and bitch about something, again buy everyone a beer and we'd be more than happy to ignore you!

Thank again for being a part of our league,
Commerce Golf League